Difference between revisions of "Affected Hearing"
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Ear impairment has an impact in the [[Emotional Script]] that has been explored in some games. Usually, it is associated to some condition that the player will be induced to avoid. | Ear impairment has an impact in the [[Emotional Script]] that has been explored in some games. Usually, it is associated to some condition that the player will be induced to avoid. | ||
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| ex1=<mt p="AffectedHearing" g="inFamous" w="{{R5by4W}}" h="{{R5by4H}}">When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.</mt> | | ex1=<mt p="AffectedHearing" g="inFamous" w="{{R5by4W}}" h="{{R5by4H}}">When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.</mt> | ||
Revision as of 17:16, 7 October 2011
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| The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
| Simulating ear impairment. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness
, Emotional Script
.
May relate to:
Noise
.
Description
Ear impairment has an impact in the Emotional Script that has been explored in some games. Usually, it is associated to some condition that the player will be induced to avoid.
Examples
![]() ![]() inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.
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