Difference between revisions of "Affected Hearing"

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{{Card
 
{{Card
| examples=  
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| notesontop= This is a candidate pattern, entering version 2.0 of the [[Deck]].
| ex1=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>  
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| candidatecard = Candidate Card (new in version 2.0)
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| name = Time Twist
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| deckversion =
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| synopsis = Using sound to enhance the perception of time manipulations
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| patternpresentation =
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| cardpresentation=
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| -frontface =TimeTwist-front-v10.png
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| -backface =TimeTwist-back-v10.png
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| screenshots=
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| rel-tag1=Contexts:<br>
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| rel1=[[Gameplay]], [[Awareness]]<br>
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| description=
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Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. Reversing, fast forwarding and slow motion are the most common cases.
 +
 
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| examples=
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| ex1=<mt p="AffectedHearing" g="inFamous" w="{{R5by4W}}" h="{{R5by4H}}">When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant.</mt>
 +
| ex2=<mt p="AffectedHearing" g= "MGS4" altg="Metal Gear Solid 4" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}">Temporarily deaf and tinnitus after an exploding grenade</mt>
 +
| ex3=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 +
| ex4=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>  
 
}}
 
}}

Revision as of 14:55, 7 October 2011

Deck←
This is a candidate pattern, entering version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card (new in version 2.0)

Synopsis

Using sound to enhance the perception of time manipulations.

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .

Description

Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. Reversing, fast forwarding and slow motion are the most common cases.

Examples

inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant.
Tom Clancy's Splinter Cell: Chaos Theory: Temporarily deaf and tinnitus after an exploding grenade
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:



FakeX-front-v10.pngFakeX-back-v10.png