Difference between revisions of "Silence"
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| ex3=<mt p="Silence" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Silence" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4 =<mt p="Silence" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}">A paradoxical example of perception of quiteness despite the presence of [[Noise]].</mt> | | ex4 =<mt p="Silence" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}">A paradoxical example of perception of quiteness despite the presence of [[Noise]].</mt> | ||
− | | ex5 =<mt p="Silence" g="Penumbra | + | | ex5 =<mt p="Silence" g="Penumbra" w="{{R16by9W}}" h="{{R16by9H}}">[[Silence]] is central to the action where the PC gets frightened by the potential consequence of the the sound of his own actions. [[Silence]] also contributes to emphasize the [[Breath]] and [[Grunts]] of the PC.</mt> |
| external= | | external= | ||
[http://www.gamasutra.com/php-bin/news_index.php?story=27644 GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques] | [http://www.gamasutra.com/php-bin/news_index.php?story=27644 GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques] | ||
}} | }} |
Revision as of 22:20, 6 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Synopsis
Provoking the perception of the absence of sound. |
Relationships
Contexts:
Emotional Script .
Description
Silence is deeply associated with the Emotional Script. It may be associated to negative emotions (as explored in the survival horror genre) but it can also represent peacefulness (through quiteness). Naturally, the kind of explorations that we refer to here is are those where the absence of sound is intentional and not a consequence of poor sound design.
Also, it is important to specify, that the meaning of "silence" is more psychological (perceptual) than technical. That is to say, it about the perception of silence, not necessarily the actual absence of sound.
Silence is particularly explored in the survival horror genre, probably because it allows contrast with other relevant sounds. Referring to Silent Hill, Akira Yamaoka, said that "“the lack of sound impresses people more than beautiful music if it’s contrasted" [1].
Silence may also be important in the Stealth genre. Yet many times stealth actions are performed in non-silent scenarios, sometimes taking profit of the sonic camouflage provided by the 'environment' [pending].
Examples
External Resources
GDC: Grasshopper's Akira Yamaoka Talks Audio Techniques