Difference between revisions of "Thoughts"
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| ex2=<mt p="Thoughts" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}">The question augments the focus and suggests that there is something special about this particular scene.</mt> | | ex2=<mt p="Thoughts" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}">The question augments the focus and suggests that there is something special about this particular scene.</mt> | ||
| ex3=<mt p="Thoughts" g="MGS4" altg="Metal Gear Solid 4" w="{{R16by9W}}" h="{{R16by9H}}">An flashback (audio only). In this one, Snake recalls a scene from the former Metal Gear Solid 2.</mt> | | ex3=<mt p="Thoughts" g="MGS4" altg="Metal Gear Solid 4" w="{{R16by9W}}" h="{{R16by9H}}">An flashback (audio only). In this one, Snake recalls a scene from the former Metal Gear Solid 2.</mt> | ||
− | | ex4=<mt p="Thoughts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's comment (to herself) helps interpreting and focusing on a relevant piece of the puzzle.</mt> | + | | ex4=<mt p="Thoughts" g="SamAndMax" w="{{R16by9W}}" h="{{R16by9H}}" i=2>Reading other's [[Thoughts]] as part of the [[Gameplay]].</mt> |
− | | | + | | ex5=<mt p="Thoughts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's comment (to herself) helps interpreting and focusing on a relevant piece of the puzzle.</mt> |
+ | | ex6=<mt p="Thoughts" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}">The question allows the player to perceive the PC's interest and own difficulty in understanding the sight.</mt> | ||
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Revision as of 19:40, 6 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Expressing the character's thoughts. |
Relationships
Description
Thoughts allow expressing messages in a diegetic way. The associated introspection also contributes to inspire and maintain a sense of immersion in the experience. Additionaly, from an emotional standpoint, providing access to the PC's Thoughts has the potential to enhancing the empathy between the player and the PC.
Thoughts often consist of Dialogue that contributes to the Narrative, though other solutions have been explored. When Dialogue is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization "inside the head" of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present).
Examples