Difference between revisions of "Thoughts"
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| description = [[Thoughts]] allow expressing messages in a diegetic way. The associated introspection also contributes to inspire and maintain a sense of immersion in the experience. Additionaly, from an emotional standpoint, providing access to the PC's [[Thoughts]] has the potential to enhancing the empathy between the player and the PC. | | description = [[Thoughts]] allow expressing messages in a diegetic way. The associated introspection also contributes to inspire and maintain a sense of immersion in the experience. Additionaly, from an emotional standpoint, providing access to the PC's [[Thoughts]] has the potential to enhancing the empathy between the player and the PC. | ||
− | [[Thoughts]] often consist of [[Dialogue]] that contributes to the [[Narrative]], though other solutions have been explored. When [[Dialogue]] is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization inside the head of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present). | + | [[Thoughts]] often consist of [[Dialogue]] that contributes to the [[Narrative]], though other solutions have been explored. When [[Dialogue]] is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization "inside the head" of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present). |
| ex1=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i=2>[[Thoughts]] – and the chance to choose between them – as part of the [[Gameplay]].</mt> | | ex1=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i=2>[[Thoughts]] – and the chance to choose between them – as part of the [[Gameplay]].</mt> |
Revision as of 14:03, 6 October 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
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Relationships
Description
Thoughts allow expressing messages in a diegetic way. The associated introspection also contributes to inspire and maintain a sense of immersion in the experience. Additionaly, from an emotional standpoint, providing access to the PC's Thoughts has the potential to enhancing the empathy between the player and the PC.
Thoughts often consist of Dialogue that contributes to the Narrative, though other solutions have been explored. When Dialogue is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization "inside the head" of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present).
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]