Difference between revisions of "Narrator"

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| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion</mt>
 
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion</mt>
 
| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated</mt>
 
| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated</mt>
| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC narrates the story, himself.</mt>
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| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it  to a NPC).</mt>
 
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Revision as of 06:57, 6 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Resorting to an actual narrator to convey the narrative.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .

Description

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Max Paine: The PC acts as Narrator in a filmic fashion
Sam & Max 301: The Penal Zone: A character assumes the role of narrator (notice the inscription in his desk).
Commandos BCD: Story is narrated in a literary fashion
[show less examples...]
Call of Duty: World at War: Cut-scenes between levels are narrated
Dead to Rights: Retribution: The PC himself narrates the story (actually, he is telling it to a NPC).



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