Difference between revisions of "Patapon"

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[http://www.patapon-game.com/p1] (for other Patapon 2 and Patapon 3 see [http://www.patapon-game.com])
 
[http://www.patapon-game.com/p1] (for other Patapon 2 and Patapon 3 see [http://www.patapon-game.com])
 
Patapedia http://patapon.wikia.com
 
Patapedia http://patapon.wikia.com
| listofpatterns= Achievement, Acoustic Ecology, Ambiance, Death, Dialogue, Engagement, Entrainment, Failure, Footsteps, In-game Feedback, Levelled Performance, Menus, Musical Outcome, Ouch!, Play the Beat, Shout and Yell, Silence, Sing to Act, Sonic Weapon, Sound Effects, Sound Input, Sound Visualization, Subtitles and Captions, Window of Opportunity
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| listofpatterns= Achievement, Acoustic Ecology, Ambiance, Death, Dialogue, Engagement, Entrainment, Failure, Footsteps, In-game Feedback, Levelled Performance, Menus, Musical Outcome, Narrative, Ouch!, Play the Beat, Shout and Yell, Silence, Sing to Act, Sonic Weapon, Sound Effects, Sound Input, Sound Visualization, Subtitles and Captions, Window of Opportunity
 
| comment= in order to respect the aspect ratio of the video (that is, so that the poster frames and the video frames would have the same aspect ratio, we should do h=119; yet, for some reason the video is not with the correct aspect ratio. So, instead of having them all (posters and videos) wrong, we opted to stretch poster frames so that at least they look OK. that's about h=140.
 
| comment= in order to respect the aspect ratio of the video (that is, so that the poster frames and the video frames would have the same aspect ratio, we should do h=119; yet, for some reason the video is not with the correct aspect ratio. So, instead of having them all (posters and videos) wrong, we opted to stretch poster frames so that at least they look OK. that's about h=140.
 
| ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt>
 
| ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt>

Revision as of 15:39, 5 October 2011

Synopsis

[1] (for other Patapon 2 and Patapon 3 see [2]) Patapedia http://patapon.wikia.com

List of identified patterns

Achievement , Acoustic Ecology , Ambiance , Death , Dialogue , Engagement , Entrainment , Failure , Footsteps , In-game Feedback , Levelled Performance , Menus , Musical Outcome , Narrative , Ouch! , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Shout and Yell , Silence , Sing to Act , Sonic Weapon , Sound Effects , Sound Input , Sound Visualization , Subtitles and Captions , Window of Opportunity .

Examples

Entrainment: In this game Entrainment is not only a consequence but also a requisite of the Rhythm Gameplay. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game's beat in the player's body language is a common testimony. The game's tempo is 120 bpm (4/4).
Levelled Performance: Songs and, later, Miracles that trigger specific effects, are progressively made available along the the game.
Sonic Weapon: Megapons carry massive horns and their (audible) sound waves transform into shapes that inflict much damage in the enemy.
Sound Visualization: The all visual representation pulses with the sound - from the most objective, as the rectangle in the border and the drums' onomatopoeias (mapping the Sound Input), to the more subtle, as the moves and details of the characters (which map and the Sound Input and the sound they echo themselves).
Subtitles and Captions: Speech balloons represent messages that are not actually heard.
Narrative: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
Patapon: Patapon is an extraordinary example of a game that crosses genres, and combines explorations which are traditionally apart.