Difference between revisions of "Engagement"
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| ex6=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | | ex6=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | ||
| ex7=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| − | | ex8=<mt p="Engagement" g=" | + | | ex8=<mt p="Engagement" g="NFS Undercover" altg="Need for Speed Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
}} | }} | ||
Revision as of 19:49, 2 October 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| A phase of gameplay of explicit conflict. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation
, Anticipation
, Decay
.
May use many, including:
Foley
, Sound Effects
, Music
, Dialogue
, Entrainment
, Seeking for PC
, Shout and Yell
, Sonic Weapon
, Make Sound not War
.
Description
Examples
![]() ![]() Oblivion: Sounds of Engagement (mainly Music and eventually the NPC's expression (Seeking for PC)) replace Relaxation (mainly Music) as soon as the NPC becomes aware of the PC. Once the conflict is solved, Relaxation takes over, again.
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