Difference between revisions of "Sound Effects"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Sound Effects) |
ValterAlves (Talk | contribs) |
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| rel-tag1=Many contexts, including:<br> | | rel-tag1=Many contexts, including:<br> | ||
− | | rel1=[[Sound Layers and Semantics]], [[Menus]], [[Signature]], [[Engagement]], [[Window of]]<br> | + | | rel1=[[Sound Layers and Semantics]], [[Menus]], [[Signature]], [[Engagement]], [[Window of Opportunity]], [[Beacon Locator]], ...<br> |
| rel-tag2=Peers:<br> | | rel-tag2=Peers:<br> | ||
| rel2=[[Ambiance]], [[Foley]], [[Music]], [[Dialogue]]<br> | | rel2=[[Ambiance]], [[Foley]], [[Music]], [[Dialogue]]<br> |
Revision as of 16:41, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Sounds that make abstract or imaginary objects concrete. |
Relationships
Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Menus , Signature
, Engagement
, Window of Opportunity
, Beacon Locator
, ....
Peers:
Ambiance , Foley
, Music
, Dialogue
.
Close to:
Foley .
Calls for:
Requisite variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .
Description
Examples