Difference between revisions of "Sound Design in Games"

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| name =Sound Design in Games
 
| name =Sound Design in Games
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =  
+
| synopsis = A deck-based approach to a [[Pattern Language]] for Sound Design in Games, strongly influenced by [[Acoustic Ecology]] and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design.
A deck-based approach to a Pattern Language for Sound Design in Games, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design
+
 
| patternpresentation =  
 
| patternpresentation =  
 
| cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br />
 
| cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br />

Revision as of 15:00, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

A deck-based approach to a Pattern Language for Sound Design in Games, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design..

Relationships

Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input , Sound File:M385px-Sound-front-v20.png.

Description

Examples

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SoundDesignInGames-front-v10.pngSoundDesignInGames-back-v10.png