Difference between revisions of "Sound Design in Games"
From SoundInGames.com - Sound Design in Games
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| patternpresentation = | | patternpresentation = | ||
| cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br /> | | cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br /> | ||
− | It differs from other cards in the deck in the sense that it was not designed with the goal of representing specific sound design explorations. It rather supports the communication of [[the overall mindset]] for which every card is subject. | + | It differs from other cards in the deck in the sense that it was not designed with the goal of representing specific sound design explorations. It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /> |
The card is also used to contextualize other cards that carry high level concepts or that are transversal to the sound design, as illustrated by the relationships field. | The card is also used to contextualize other cards that carry high level concepts or that are transversal to the sound design, as illustrated by the relationships field. | ||
Revision as of 14:50, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound File:M385px-Sound-front-v20.png.
Description
Examples