Difference between revisions of "Sound Design in Games"

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| patternpresentation =  
 
| patternpresentation =  
 
| cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br />
 
| cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br />
It is different from the other cards in the deck, in the sense that it was not designed with the goal of representing specific sound design explorations. It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br />
+
It differs from the other cards in the deck, in the sense that it was not designed with the goal of representing specific sound design explorations. It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br />
 
The card is also used to contextualize other cards that carry high level concepts or that are transversal to the sound design, as illustrated by the relationships field.
 
The card is also used to contextualize other cards that carry high level concepts or that are transversal to the sound design, as illustrated by the relationships field.
  

Revision as of 14:23, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

A deck-based approach to a Pattern Language for Sound.

Relationships

Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input , Sound File:M385px-Sound-front-v20.png.

Description

Examples

[show less examples...]



SoundDesignInGames-front-v10.pngSoundDesignInGames-back-v10.png