Difference between revisions of "Sound Design in Games"

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| frontface =SoundDesignInGames-front-v10.png
 
| frontface =SoundDesignInGames-front-v10.png
 
| backface =SoundDesignInGames-back-v10.png
 
| backface =SoundDesignInGames-back-v10.png
| screenshots=
+
| screenshots=hidethisfield
 
| rel-tag1=Includes:<br>
 
| rel-tag1=Includes:<br>
 
| rel1=[[Genre]], [[Sound Places]], [[Sound Layers and Semantics]], [[Acoustic Ecology]], [[Sound Input]], [[Sound]]<br>
 
| rel1=[[Genre]], [[Sound Places]], [[Sound Layers and Semantics]], [[Acoustic Ecology]], [[Sound Input]], [[Sound]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
}}
 
}}

Revision as of 14:08, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

A deck-based approach to a Pattern Language for Sound.

Relationships

Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input , Sound File:M385px-Sound-front-v20.png.

Description

Examples

[show less examples...]



SoundDesignInGames-front-v10.pngSoundDesignInGames-back-v10.png