Difference between revisions of "Engagement"
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| ex1=<mt p="Engagement" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Engagement" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| − | | ex2=<mt p="SeekingForPC" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}">The [[Engagement]] [[Music]] replaces the [[Relaxation]] [[Music]] when the NPC (a mountain lion, in the case) acknowledges the PC; and then, once the conflict is solved, the [[Relaxation]] [[Music]] takes over, again.</mt> | + | | ex2=<mt p="SeekingForPC" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}">The [[Engagement]] [[Music]] replaces the [[Relaxation]] [[Music]] when the NPC (a mountain lion, in the case) acknowledges the PC's presence; and then, once the conflict is solved, the [[Relaxation]] [[Music]] takes over, again.</mt> |
| ex3=<mt p="Engagement" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Engagement" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4=<mt p="Engagement" g="Far Cry 2" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex4=<mt p="Engagement" g="Far Cry 2" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
Revision as of 23:30, 25 September 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| A phase of gameplay of explicit conflict. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation
, Anticipation
, Decay
.
May use many, including:
Foley
, Sound Effects
, Music
, Dialogue
, Entrainment
, Seeking for PC
, Shout and Yell
, Sonic Weapon
, Make Sound not War
.
Description
Examples
![]() ![]() Oblivion: The Engagement Music replaces the RelaxationMusic when the NPC (a mountain lion, in the case) acknowledges the PC's presence; and then, once the conflict is solved, the Relaxation Music takes over, again.
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