Difference between revisions of "Engagement"

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| examples=
 
| examples=
 
| ex1=<mt p="Engagement" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Engagement" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="Engagement" g="Need for Speed Undercover" altg="NFS Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex2=<mt p="SeekingForPC" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}">The [[Engagement]] [[Music]] replaces the [[Relaxation]] [[Music]] when the NPC (a mountain lion, in the case) acknowledges the PC; and then, once the conflict is solved, the [[Relaxation]] [[Music]] takes over, again.</mt>
 
| ex3=<mt p="Engagement" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Engagement" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Engagement" g="Far Cry 2" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Engagement" g="Far Cry 2" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="Engagement" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="Engagement" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex6=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex6=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt>
| ex7=<mt p="Engagement" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt>
+
| ex7=<mt p="Engagement" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex8=<mt p="Engagement" g="Need for Speed Undercover" altg="NFS Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
}}
 
}}

Revision as of 23:27, 25 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

A phase of gameplay of explicit conflict.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Relaxation , Anticipation , Decay .
May use many, including:
Foley , Sound Effects , Music , Dialogue , Entrainment , Seeking for PC , Shout and Yell , Sonic Weapon , Make Sound not War .

Description

Examples

Tomb Raider Underworld:
Oblivion: The EngagementMusic replaces the RelaxationMusic when the NPC (a mountain lion, in the case) acknowledges the PC; and then, once the conflict is solved, the RelaxationMusic takes over, again.
Killzone 2:
[show less examples...]
Far Cry 2:
Patapon:
Ico:
Halo:
NFS Undercover:



Engagement-front-v10.pngEngagement-back-v10.png