Difference between revisions of "Talk:In-game Feedback"
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==Better name?== | ==Better name?== | ||
− | We are not happy yet about this pattern's name. '[[In-game Feedback]]' fails to explain 'about what' | + | We are not happy yet about this pattern's name. '[[In-game Feedback]]' fails to explain 'about what' the feedback is. Actually, it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .<br /> |
*'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).<br /> | *'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).<br /> | ||
*'Feedback on Input'? fails to say that feedback is dieget.<br /> | *'Feedback on Input'? fails to say that feedback is dieget.<br /> | ||
− | *'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.<br /> | + | *'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.<br />[[User:ValterAlves|ValterAlves]] [pre-release] |
− | [[User:ValterAlves|ValterAlves]] | + |
Latest revision as of 16:25, 25 September 2011
Better name?
We are not happy yet about this pattern's name. 'In-game Feedback' fails to explain 'about what' the feedback is. Actually, it puts the emphasis on 'having feedback on something' rather then 'when you are inputing' .
- 'Input Feedback'? may be understood as the imperative 'you (should) input feedback' (whatever that might mean).
- 'Feedback on Input'? fails to say that feedback is dieget.
- 'In-game Feedback on Input'? 'Diegetic Feedback on Input'? too big.
ValterAlves [pre-release]