Difference between revisions of "Patapon"
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| ex5=<mt prompt="[[Dialogue]]" p="Dialogue" g="Patapon" i=2 w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | | ex5=<mt prompt="[[Dialogue]]" p="Dialogue" g="Patapon" i=2 w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | ||
| ex6=<mt prompt="[[Engagement]]" p="Engagement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | | ex6=<mt prompt="[[Engagement]]" p="Engagement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | ||
− | | ex7=<mt prompt="[[Entrainment]]" p="Entrainment" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | + | | ex7=<mt prompt="[[Entrainment]]" p="Entrainment" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”>In this game [[Entrainment]] is not only a consequence but also a requisite of the [[Rhythm Gameplay]]. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game's beat in the player's body language is a common testimony. The game's tempo is 120 bpm (4/4).</mt> |
| ex8=<mt prompt="[[Failure]]" p="Failure" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | | ex8=<mt prompt="[[Failure]]" p="Failure" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | ||
| ex9=<mt prompt="[[Footsteps]]" p="Footsteps" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | | ex9=<mt prompt="[[Footsteps]]" p="Footsteps" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> |
Revision as of 23:07, 21 September 2011
Synopsis
[1] (for other Patapon 2 and Patapon 3 see [2]) Patapedia http://patapon.wikia.com
List of identified patterns
Achievement , Acoustic Ecology
, Ambiance
, Death
, Dialogue
, Engagement
, Entrainment
, Failure
, Footsteps
, In-game Feedback
, Levelled Performance
, Menus
, Musical Outcome
, Ouch!
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, Shout and Yell
, Silence
, Sing to Act
, Sonic Weapon
, Sound Effects
, Sound Input
, Sound Visualization
, Subtitles and Captions
, Window of Opportunity
.
Examples
![]() ![]() Entrainment: In this game Entrainment is not only a consequence but also a requisite of the Rhythm Gameplay. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game's beat in the player's body language is a common testimony. The game's tempo is 120 bpm (4/4).
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![]() ![]() Narrative: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
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