Difference between revisions of "Grunts"
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| ex2=<mt p="Grunts" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">[[Grunts]] amplify the magnitude of the efforts</mt> | | ex2=<mt p="Grunts" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">[[Grunts]] amplify the magnitude of the efforts</mt> | ||
| ex3=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] are a consistent during all game. They map into the [[Emotional Script]] the nature of each particular circumstance.</mt> | | ex3=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] are a consistent during all game. They map into the [[Emotional Script]] the nature of each particular circumstance.</mt> | ||
− | | ex4=<mt p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt> | + | | ex4=<mt p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunts|Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt> |
| ex5=<mt p="Grunts" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">During [[Engagement]], Ico's [[Grunts]] enhance the perception of his attacks.</mt> | | ex5=<mt p="Grunts" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">During [[Engagement]], Ico's [[Grunts]] enhance the perception of his attacks.</mt> | ||
| ex6=<mt p="Grunts" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}">The energy put in these [[Grunts]] give a feeling of power.</mt> | | ex6=<mt p="Grunts" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}">The energy put in these [[Grunts]] give a feeling of power.</mt> |
Revision as of 23:05, 21 September 2011
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The card's front face | The card's back face |
Synopsis
Utterances associated to physical actions or conditions. |
Relationships
Many contexts, including:
Character Soundprint , Awareness
, Ouch!
, Shout and Yell
, Emotional Script
, Narrative
, Signature
, ....
May Relate to:
Breath , Footsteps
.
Compromises with:
Stealth .
Makes use of:
Foley , Dialogue
.
Description
Grunts are the second most commonly used ingredient in of the Character Soundprint, following Footsteps.
Grunts effectively convey a wide range of messages, evidencing effort, attesting that a certain type of action is potentially damaging, notifying actual damage (see Ouch! for that particular exploration), conferring liveness to the character (that otherwise may be mute during all the game), conveying short messages (e.g. 'Uh? Hmm...'), accompanying the Engagement in a fighting (battle cry, kiai, as used in real martial arts), etc. Grunts also integrate some of the solutions to implement the Awareness for proximity and alert status of opponents.
In all cases, Grunts contribute to the Awareness for some aspect of the game, in a diegetic way that maps the into the event into the Emotional Script.
It may also be an effective surrogate for Dialogue, avoiding more complex Voice Acting and possibly Dubbing.
Examples
![]() ![]() Tomb Raider Underworld: Lara's Grunts are one of the game Signatures and they assert the difficulty to the movements she performes
|
![]() ![]() Ice Age 3: Scratch's Grunts are a consistent during all game. They map into the Emotional Script the nature of each particular circumstance.
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External Resources
- The relation between grunting and physical performance has been discussed in other domains. One notorious case is professional tennis. [pending: ref].
- Kiay in martal arts.