Difference between revisions of "Papa Sangre"
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| ex19=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex19=<mt prompt="[[No Can Do]]" p="NoCanDo" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex20=<mt prompt="[[Seeking for PC]]" p="SeekingForPC" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex20=<mt prompt="[[Seeking for PC]]" p="SeekingForPC" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
− | | ex21=<mt prompt="[[Sound Decoys]]" p="SoundDecoys" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | + | | ex21=<mt prompt="[[Sound Decoys]]" p="SoundDecoys" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In this particular level, noisy chicken may be released to divert the opponents from the PC's position and [[Footsteps|Footstep]] sounds. In other levels the PC's own [[Footsteps]] can be used to lure an opponent away from a position that needs to be visited (as the [[Helper Voice]] suggests).</mt> |
| ex22=<mt prompt="[[Sound Effects]]" p="SoundEffects" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex22=<mt prompt="[[Sound Effects]]" p="SoundEffects" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex23=<mt prompt="[[Stealth]]" p="Stealth" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex23=<mt prompt="[[Stealth]]" p="Stealth" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
Revision as of 22:03, 21 September 2011
Synopsis
List of identified patterns
Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Emotional Script , Foley , Footsteps , Grunts , Helper Voice , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Requisite Variety File:M385px-RequisiteVariety-front-v20.png.