Difference between revisions of "Dialogue"

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| ex3=<mt p="Dialogue" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Dialogue" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Dialogue" g="Litlle Big Planet" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Dialogue" g="Litlle Big Planet" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex5=<mt p="Dialogue" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex5=<mt p="Dialogue" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">This scene includes disparate explorations of [[Dialogue]]. For instance some of the action is experienced exclusively through the discourse, with no visual support.</mt>
 
| ex6=<mt p="Dialogue" g="Gadget" altg="iGadget" w="{{ViPhoneH}}" h="{{ViPhoneW}}">'No Dialogue' as a design option (no sound in Dialogue, that is). All conversations are mute and their contents are graphically presented through subtitles.</mt>
 
| ex6=<mt p="Dialogue" g="Gadget" altg="iGadget" w="{{ViPhoneH}}" h="{{ViPhoneW}}">'No Dialogue' as a design option (no sound in Dialogue, that is). All conversations are mute and their contents are graphically presented through subtitles.</mt>
 
| ex7=<mt p="Dialogue" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex7=<mt p="Dialogue" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>

Revision as of 21:22, 21 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

All kinds of conversation.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Narrative , Emotional Script , Character Soundprint , Seeking for PC , Chitchat , Audio Logs File:M385px-AudioLogs-front-v20.png, ....
Peers:
Ambiance , Foley , Sound Effects , Music .
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .

Description

Examples

Katamari:
Oblivion:
Grand Theft Auto 4:
[show less examples...]
Litlle Big Planet:
Half-Life 2: This scene includes disparate explorations of Dialogue. For instance some of the action is experienced exclusively through the discourse, with no visual support.
iGadget: 'No Dialogue' as a design option (no sound in Dialogue, that is). All conversations are mute and their contents are graphically presented through subtitles.
Papa Sangre:
Patapon:
Ico:



Dialogue-front-v10.pngDialogue-back-v10.png