Difference between revisions of "Suspicious NPC"
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| ex2=<mt p="SuspiciousNPC" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex2=<mt p="SuspiciousNPC" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | | ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
− | | ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt> | + | | ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
}} | }} |
Revision as of 20:17, 20 September 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
. |
Relationships
Context:
Awareness .
Relates to:
Unaware NPC , Seeking for PC .
May relates to:
Anticipation , ....
Description
This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.
Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.
Examples
[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]