Difference between revisions of "Suspicious NPC"

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| ex2=<mt p="SuspiciousNPC" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="SuspiciousNPC" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
| ex3=<mt p="SuspiciousNPC" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
| ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows"></mt>
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| ex4=<mt p="SuspiciousNPC" g="Thief III" altg="Thief III: Deadly Shadows" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
}}
 
}}

Revision as of 20:17, 20 September 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Context:
Awareness .
Relates to:
Unaware NPC , Seeking for PC .
May relates to:
Anticipation , ....

Description

This is a candidate pattern that results from recursively acknowledging that there is a typical state of Awareness interpreted by the NPC (and towards the PC), which is between the Unaware NPC state and the Seeking for PC state.

Suspicious NPC may be a form of or be integrated in the triggering of an Anticipation phase.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Metal Gear Solid 4:
Far Cry 2:
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Thief III: Deadly Shadows:



FakeX-front-v10.pngFakeX-back-v10.png