Difference between revisions of "Emotional Script"
From SoundInGames.com - Sound Design in Games
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| ex1=<mt p="EmotionalScript" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="EmotionalScript" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
<!--| ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt>--> | <!--| ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt>--> | ||
− | | ex3=<mt p="EmotionalScript" g="Thief III" altg="Thief III: Deadly Shadows"></mt> | + | | ex3=<mt p="EmotionalScript" g="Thief III" altg="Thief III: Deadly Shadows" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex4=<mt p="EmotionalScript" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex4=<mt p="EmotionalScript" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex5=<mt p="EmotionalScript" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex5=<mt p="EmotionalScript" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
Revision as of 20:15, 20 September 2011
The card's front face | The card's back face |
Synopsis
Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....
Description
Examples
External Resources
References to the importance of emotions in human performance