Difference between revisions of "Sound Design in Games"
From SoundInGames.com - Sound Design in Games
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| frontface =SoundDesignInGames-front-v10.png | | frontface =SoundDesignInGames-front-v10.png | ||
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| rel-tag1=Includes:<br> | | rel-tag1=Includes:<br> | ||
| rel1=[[Genre]], [[Sound Places]], [[Sound Layers and Semantics]], [[Acoustic Ecology]], [[Sound Input]], [[Sound]]<br> | | rel1=[[Genre]], [[Sound Places]], [[Sound Layers and Semantics]], [[Acoustic Ecology]], [[Sound Input]], [[Sound]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
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Revision as of 12:16, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound File:M385px-Sound-front-v20.png.
Description
Examples