Difference between revisions of "Character Soundprint"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
− | | ex1=<mt p="CharacterSoundprint" g="Mini Ninjas" w="{{R4by3W}}" h="{{R4by3H}}></mt> | + | | ex1=<mt p="CharacterSoundprint" g="Mini Ninjas" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex2=<mt p="CharacterSoundprint" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex2=<mt p="CharacterSoundprint" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
| ex3=<mt p="CharacterSoundprint" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex3=<mt p="CharacterSoundprint" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
Revision as of 00:01, 20 September 2011
The card's front face | The card's back face |
Contents
Synopsis
The set of sounds of a PC or NPC. |
Relationships
Context:
Awareness , Identification , Signature , Emotional Script .
May use:
Footsteps , Grunts , Breath , Heartbeat , Chitchat , Dialogue , Foley , Sound Effects , Acoustic Ecology .
May Relate:
Stealth , Unaware NPC , Seeking for PC .
Description
Examples