Difference between revisions of "Shout and Yell"

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| examples=
 
| examples=
| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of  [[Shout and Yell]] in this game is emblematic. It is this game's most well known  [[Signature]].</mt>
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| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}">The use of  [[Shout and Yell]] in this game is emblematic. It is this game's most well known  [[Signature]].</mt>
| ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
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| ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt>
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| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex6=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt>
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| ex6=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140">Non-hostile NPC reacting to gun fire.</mt>
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| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt>
| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" h="200">[[Shout and Yell]] fits well well within the martial arts.</mt>
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| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}>[[Shout and Yell]] fits well well within the martial arts.</mt>
| ex3=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" h="200"></mt>
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| ex3=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}></mt>
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="156">A hostile creature shouts as it attacks the PC.</mt>
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| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt>
| ex5=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels.</mt>
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| ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In embellished way, the patapon yell (their songs) during the entire levels.</mt>
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt>
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| ex10=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
}}
 
}}

Revision as of 23:27, 19 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s loud utterances during engagement.
[update:] Loud manifestations of hostility.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).

A particular (an much less common) exploration of Shout and Yell is when it is integrated in the Gameplay in association with the Sound Input.

Examples

Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
InFamous:
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Red Dead Redemption: Non-hostile NPC reacting to gun fire.
Patapon: In embellished way, the patapon yell (their songs) during the entire levels.
Killzone 2:
Half-Life 2: A hostile creature shouts as it attacks the PC.
Mini Ninjas: Shout and Yell fits well well within the martial arts.
Assassin's Creed:
Halo:



ShoutAndYell-front-v10.pngShoutAndYell-back-v10.png