Difference between revisions of "Relaxation"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| − | | ex1=<mt p="Relaxation" g="Oblivion" h=" | + | | ex1=<mt p="Relaxation" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| − | | ex2=<mt p="Relaxation" g="Flower" h=" | + | | ex2=<mt p="Relaxation" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| − | | ex3=<mt p="Relaxation" g="Far Cry 2" h=" | + | | ex3=<mt p="Relaxation" g="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex4=<mt p="Relaxation" g="Pond" h="200"></mt> | | ex4=<mt p="Relaxation" g="Pond" h="200"></mt> | ||
}} | }} | ||
Revision as of 23:25, 19 September 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| A phase of gameplay promoting relaxation. |
Relationships
Context:
R-A-E-D Iterations
, Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Anticipation
, Engagement
, Decay
.
Often uses:
Ambiance
, Music
, Entrainment
.
Description
Examples




