Difference between revisions of "Signature"
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A [[Signature]] is, almost by definition, achieved through singularity. [[Music]] or particular [[Sound Effects]] are common ways to achieve it, but aspects of the [[Character Soundprint|Characters' Soundprint]] also constitute a vast space of opportunities. | A [[Signature]] is, almost by definition, achieved through singularity. [[Music]] or particular [[Sound Effects]] are common ways to achieve it, but aspects of the [[Character Soundprint|Characters' Soundprint]] also constitute a vast space of opportunities. | ||
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| examples= | | examples= | ||
| ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> | | ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> | ||
− | | ex2=<mt p="Signature" g="Bioshock" h="140"></mt> | + | | ex2=<mt p="Signature" g="Bioshock" h="140">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt> |
| ex3=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" h="156"></mt> | | ex3=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" h="156"></mt> | ||
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | | ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | ||
− | | ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt> | + | | ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt> |
+ | | ex6=<mt p="Signature" g="SuperMario" altg="Super Mario" h="188">The [[Music]] in Super Mario is also a recognized [[Signature]].</mt> | ||
+ | | ex7=<mt p="Signature" g="Ice Age 3" h="188">Scratch's [[Grunts]] and fast sequences of [[Footsteps]] constitute a [[Signature]] for this game</mt> | ||
}} | }} |
Revision as of 16:30, 19 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Memorable association between sound and source. |
Relationships
Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples