Difference between revisions of "Signature"

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A [[Signature]] is, almost by definition, achieved through singularity. [[Music]] or particular [[Sound Effects]] are common ways to achieve it, but aspects of the [[Character Soundprint|Characters' Soundprint]] also constitute a vast space of opportunities.
 
A [[Signature]] is, almost by definition, achieved through singularity. [[Music]] or particular [[Sound Effects]] are common ways to achieve it, but aspects of the [[Character Soundprint|Characters' Soundprint]] also constitute a vast space of opportunities.
 
| examples=
 
Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievements]] when collecting rings.
 
 
The [[Music]] in Super Mario is also a recognized [[Signature]].
 
 
Several games built a [[Signature]] out of their [[Character Soundprint|Characters' Soundprint]], including: [[Bioshock]], mainly through the [[Dialogue|Dialogues]]; Ice Age 3, through Scratch's [[Grunts]] and fast sequences of  [[Footsteps]].
 
  
 
| examples=
 
| examples=
 
| ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
 
| ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
| ex2=<mt p="Signature" g="Bioshock" h="140"></mt>
+
| ex2=<mt p="Signature" g="Bioshock" h="140">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt>
 
| ex3=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
| ex3=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" h="156"></mt>
 
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
 
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
| ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt>
+
| ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188">Sega possesses one of the most well known [[Signature|Signatures]] in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement|Achievements]] when collecting rings.</mt>
 +
| ex6=<mt p="Signature" g="SuperMario" altg="Super Mario" h="188">The [[Music]] in Super Mario is also a recognized [[Signature]].</mt>
 +
| ex7=<mt p="Signature" g="Ice Age 3" h="188">Scratch's [[Grunts]] and fast sequences of  [[Footsteps]] constitute a [[Signature]] for this game</mt>
 
}}
 
}}

Revision as of 16:30, 19 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Memorable association between sound and source.

Relationships

Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Assassin's Creed:
Bioshock: This is one of the games that builds a Signature out of the Characters' Soundprint, mainly through the Dialogues.
Half-Life 2:
[show less examples...]
Wolfenstein 3-D:
Sonic the Hedgehog: Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects – and their overabundance – signalling the Achievements when collecting rings.
Super Mario: The Music in Super Mario is also a recognized Signature.
Ice Age 3: Scratch's Grunts and fast sequences of Footsteps constitute a Signature for this game



Signature-front-v10.pngSignature-back-v10.png