Difference between revisions of "Narrative"
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[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]], conversations with NPC during ([[Dialogue]]), or even by [[Eavesdropping]] NPC. | [[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]], conversations with NPC during ([[Dialogue]]), or even by [[Eavesdropping]] NPC. | ||
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| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" h="140"></mt> | | ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" h="140"></mt> | ||
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| ex5=<mt p="Narrative" g="Papa Sangre" h="140"></mt> | | ex5=<mt p="Narrative" g="Papa Sangre" h="140"></mt> | ||
| ex6=<mt p="Narrative" g="Silent Hill" h="140"></mt> | | ex6=<mt p="Narrative" g="Silent Hill" h="140"></mt> | ||
− | | ex7=<mt p="Narrative" g="Ecco" altg="Ecco the Dolphin" h="140"></mt> | + | | ex7=<mt p="Narrative" g="Ecco" altg="Ecco the Dolphin" h="140">The PC addresses the NPC ([[Address Others]]) so that they tell the story (and other information) |
+ | | ex8=<mt p="Narrative" g="Patapon">The [[Narrative]] sometimes interweaves with [[Levelled Performance]], because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].</mt> | ||
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Revision as of 17:03, 19 September 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to the narrative. |
Relationships
Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology
, Contextual Music
, Levelled Performance
, Eavesdropping
, Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat
, Grunts
, Footsteps
, ....
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell the story (and other information)
| ex8=<mt p="Narrative" g="Patapon">The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
|