Difference between revisions of "Sound Design in Games"
From SoundInGames.com - Sound Design in Games
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| synopsis =A deck-based approach to a Pattern Language for Sound | | synopsis =A deck-based approach to a Pattern Language for Sound | ||
| patternpresentation = | | patternpresentation = | ||
− | | cardpresentation= This card is meant to function as | + | | cardpresentation= This card is meant to function as a '[[Presentation card|presentation card]]' for the deck. <br /> |
− | It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations. | + | It is different from the other cards in the deck, in the sense that it was not designed with the goal of representing specific sound design explorations. It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br /> |
− | It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br /> | + | |
For most effects this card is not considered when counting the number of cards in the deck, which is said to be 68. This may be regarded as the 69<sup>th</sup> card – or the ''0<sup>th</sup>'', to be coherent with its purpose. | For most effects this card is not considered when counting the number of cards in the deck, which is said to be 68. This may be regarded as the 69<sup>th</sup> card – or the ''0<sup>th</sup>'', to be coherent with its purpose. | ||
Revision as of 11:24, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound File:M385px-Sound-front-v20.png.
Description
Examples