Difference between revisions of "Sound Design in Games"
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It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations. | It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations. | ||
It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br /> | It rather supports the communication of [[the overall mindset]] for which every card is subject.<br /><br /> | ||
− | For most effects this card is not considered when counting the number of cards in the deck, which is said to be 68. This may be regarded as the 69<sup>th</sup> card | + | For most effects this card is not considered when counting the number of cards in the deck, which is said to be 68. This may be regarded as the 69<sup>th</sup> card – or the ''0<sup>th</sup>'', to be coherent with its purpose. |
| frontface =SoundDesignInGames-front-v10.png | | frontface =SoundDesignInGames-front-v10.png |
Revision as of 11:23, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound File:M385px-Sound-front-v20.png.
Description
Examples