Difference between revisions of "Sound Design in Games"

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| synopsis =A deck-based approach to a Pattern Language for Sound
 
| synopsis =A deck-based approach to a Pattern Language for Sound
 
| patternpresentation =  
 
| patternpresentation =  
| cardpresentation= This card is meant to function as the '[[Presentation Card|presentation card]]' of the deck.  
+
| cardpresentation= This card is meant to function as the '[[Presentation card|presentation card]]' of the deck. <br />
 
It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations.
 
It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations.
 
It rather supports the communication of [[the overall mindset]] for which every card is subject.
 
It rather supports the communication of [[the overall mindset]] for which every card is subject.

Revision as of 11:14, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

A deck-based approach to a Pattern Language for Sound.

Relationships

Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input , Sound File:M385px-Sound-front-v20.png.

Description

Examples

[show less examples...]



SoundDesignInGames-front-v10.pngSoundDesignInGames-back-v10.png