Difference between revisions of "Sound Design in Games"
From SoundInGames.com - Sound Design in Games
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| deckversion =1.0 | | deckversion =1.0 | ||
| synopsis =A deck-based approach to a Pattern Language for Sound | | synopsis =A deck-based approach to a Pattern Language for Sound | ||
− | | patternpresentation = | + | | patternpresentation = |
− | | cardpresentation= | + | | cardpresentation= This card is meant to function as the 'presentation card' of the deck. |
+ | It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations. | ||
+ | It rather supports the communication of [[the overall mindset]] for which every card is subject. | ||
| frontface =SoundDesignInGames-front-v10.png | | frontface =SoundDesignInGames-front-v10.png | ||
| backface =SoundDesignInGames-back-v10.png | | backface =SoundDesignInGames-back-v10.png |
Revision as of 11:11, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A deck-based approach to a Pattern Language for Sound. |
Relationships
Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input
, Sound File:M385px-Sound-front-v20.png.
Description
Examples