Difference between revisions of "Sound Design in Games"

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| deckversion =1.0
 
| deckversion =1.0
 
| synopsis =A deck-based approach to a Pattern Language for Sound
 
| synopsis =A deck-based approach to a Pattern Language for Sound
| patternpresentation =
+
| patternpresentation =  
| cardpresentation=
+
| cardpresentation= This card is meant to function as the 'presentation card' of the deck.
 +
It is different from the other cards in the deck, in the sense that it was not designed with goal of representing specific sound design explorations.
 +
It rather supports the communication of [[the overall mindset]] for which every card is subject.
 
| frontface =SoundDesignInGames-front-v10.png
 
| frontface =SoundDesignInGames-front-v10.png
 
| backface =SoundDesignInGames-back-v10.png
 
| backface =SoundDesignInGames-back-v10.png

Revision as of 11:11, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

A deck-based approach to a Pattern Language for Sound.

Relationships

Includes:
Genre File:M385px-Genre-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Acoustic Ecology , Sound Input , Sound File:M385px-Sound-front-v20.png.

Description

Examples

[show less examples...]



SoundDesignInGames-front-v10.pngSoundDesignInGames-back-v10.png