Difference between revisions of "Narrator"

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| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty">Cut-scenes between levels are narrated</mt>
 
| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty">Cut-scenes between levels are narrated</mt>
 
| examples=
 
| examples=
| ex1=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights" h="140"></mt>
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| ex1=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" h="140"></mt>
 
| ex2=<mt p="Narrator" g="Call Of Duty" altg="Call of Duty: World at War" h="140"></mt>
 
| ex2=<mt p="Narrator" g="Call Of Duty" altg="Call of Duty: World at War" h="140"></mt>
 
| ex3=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" h="200"></mt>
 
| ex3=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" h="200"></mt>

Revision as of 17:03, 13 September 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Resorting to an actual narrator to convey the narrative.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .

Description

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Dead to Rights: Retribution:
Call of Duty: World at War:
Sam & Max 301: The Penal Zone:
[show less examples...]
Commandos BCD:
Max Payne:



FakeX-front-v10.pngFakeX-back-v10.png