Difference between revisions of "Shout and Yell"
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| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> | | ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> | ||
− | | ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> | + | | ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" i=2 h="140"></mt> |
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt> | | ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt> | ||
| ex6=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt> | | ex6=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt> |
Revision as of 15:55, 13 September 2011
The card's front face | The card's back face |
Contents
Synopsis
[update:] Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the Gameplay in association with the Sound Input.
Examples