Difference between revisions of "Eavesdropping"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 21: | Line 21: | ||
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" h="140">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | | ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" h="140">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | ||
| ex2=<mt p="Eavesdropping" g="Crisys 2" altg="Crisys 2" h="140">The 'Nanosuit 2' features eavesdropping abilities</mt> | | ex2=<mt p="Eavesdropping" g="Crisys 2" altg="Crisys 2" h="140">The 'Nanosuit 2' features eavesdropping abilities</mt> | ||
− | | ex3=<mt p="Eavesdropping" g="Thief II" altg="Thief II The Metal Age" h="188">This particular mission consists in eavesdropping a conversation</mt> | + | | ex3=<mt p="Eavesdropping" g="Thief II" altg="Thief II: The Metal Age" h="188">This particular mission consists in eavesdropping a conversation</mt> |
}} | }} |
Revision as of 19:53, 12 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Adopting behaviours with intention of gaining knowledge by listening to others' conversations. |
Relationships
Context:
stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .
Description
Achieving relevant information by Eavesdropping others' conversations is a possible element of the Gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the Gameplay if interesting information is made to be exchanged between characters by means of Dialogue.
Examples