Difference between revisions of "Signature"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 29: | Line 29: | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed"></mt> | + | | ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> |
| ex2=<mt p="Signature" g="Bioshock" h="140"></mt> | | ex2=<mt p="Signature" g="Bioshock" h="140"></mt> | ||
− | | ex3=<mt p="Signature" g=" | + | | ex3=<mt p="Signature" g="HalfLife2" altg="Half-Life 2" h="156"></mt> |
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | | ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt> | ||
| ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt> | | ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt> | ||
}} | }} |
Revision as of 17:53, 12 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Memorable association between sound and source. |
Relationships
Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples