Difference between revisions of "Ouch!"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed"></mt> | + | | ex1=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> |
− | | ex2=<mt p="Ouch" g="Chaos Theory" h="200"></mt> | + | | ex2=<mt p="Ouch" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" h="200"></mt> |
− | | ex3=<mt p="Ouch" g=" | + | | ex3=<mt p="Ouch" g="HalfLife2" altg="Half-Life 2" h="156"></mt> |
| ex4=<mt p="Ouch" g="Spore Origins" h="140"></mt> | | ex4=<mt p="Ouch" g="Spore Origins" h="140"></mt> | ||
| ex5=<mt p="Ouch" g="Patapon" h="140"></mt> | | ex5=<mt p="Ouch" g="Patapon" h="140"></mt> |
Revision as of 17:23, 12 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Signalling a painful or damaging interaction. |
Relationships
Contexts:
Failure , Awareness , Emotional Script , Narrative .
Peers:
Imminent Death , Death .
May use:
Grunts .
Description
Examples