Difference between revisions of "Decay"
From SoundInGames.com - Sound Design in Games
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| examples= | | examples= | ||
| ex1=<mt p="Decay" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> | | ex1=<mt p="Decay" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> | ||
− | | ex2=<mt p="Decay" g="Need for Speed Undercover" altg=" | + | | ex2=<mt p="Decay" g="Need for Speed Undercover" altg="NFSUndercover" h="140"></mt> |
| ex3=<mt p="Decay" g="Far Cry 2" h="140"></mt> | | ex3=<mt p="Decay" g="Far Cry 2" h="140"></mt> | ||
| ex4=<mt p="Decay" g="HalfLife2" altg="Half-Life 2" h="156"></mt> | | ex4=<mt p="Decay" g="HalfLife2" altg="Half-Life 2" h="156"></mt> | ||
| ex5=<mt p="Decay" g="Halo" h="140"></mt> | | ex5=<mt p="Decay" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 17:10, 12 September 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
A phase of gameplay of reestablishment after an engagement. |
Relationships
Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script
.
Peers:
Relaxation , Anticipation
, Engagement
.
May use:
Music , Dialogue
, Entrainment
.
Description
Examples