Difference between revisions of "Ambiance"
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| ex1=<mt p="Ambiance" g="Tomb Raider Underworld" h="140"></mt> | | ex1=<mt p="Ambiance" g="Tomb Raider Underworld" h="140"></mt> | ||
| ex2=<mt p="Ambiance" g="Oblivion" h="140"></mt> | | ex2=<mt p="Ambiance" g="Oblivion" h="140"></mt> | ||
| − | | ex3=<mt p="Ambiance" g=" | + | | ex3=<mt p="Ambiance" g="Silent Hill Homecoming" altg="Silent Hill Homecoming" h="140"></mt> |
| ex4=<mt p="Ambiance" g="GTA4" altg="Grand Theft Auto 4" h="140"></mt> | | ex4=<mt p="Ambiance" g="GTA4" altg="Grand Theft Auto 4" h="140"></mt> | ||
| ex5=<mt p="Ambiance" g="Far Cry 2" h="140"></mt> | | ex5=<mt p="Ambiance" g="Far Cry 2" h="140"></mt> | ||
Revision as of 01:01, 30 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Sounds of the environment. |
Relationships
Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation
, Emotional Script
, Narrative
, Entrainment
.
Peers:
Foley
, Sound Effects
, Music
, Dialogue
.
Calls for:
Acoustic Ecology
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Description
Examples













