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'''An approach based in Design Patterns and assisted by a Deck of Cards'''
 
'''An approach based in Design Patterns and assisted by a Deck of Cards'''
  
An approach to Sound Design in Games based in [[Design Patterns | Design Patterns]] and assisted by a [[Deck | Deck of Cards]], strongly influenced by [[Acoustic Ecology | Acoustic Ecology]] and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design
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| style="padding: 4px 4px; margin:0px;border: thin solid #DDD; background-color: white; color: black;"|An approach to Sound Design in Games based in [[Design Patterns | Design Patterns]] and assisted by a [[Deck | Deck of Cards]], strongly influenced by [[Acoustic Ecology | Acoustic Ecology]] and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design.
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== Patterns and Cards ==
 
== Patterns and Cards ==

Revision as of 05:31, 28 August 2011

The deck of cards in version v1.0
This deck of cards is an instrument, which is part of a wider initiative to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.
The anatomy of card (here illustrated over the card named Achievement), (as of v1.0)

Sound Design in Games

An approach based in Design Patterns and assisted by a Deck of Cards

An approach to Sound Design in Games based in Design Patterns and assisted by a Deck of Cards, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design.

Patterns and Cards