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'''An approach based in Design Patterns and assisted by a Deck of Cards''' | '''An approach based in Design Patterns and assisted by a Deck of Cards''' | ||
− | An approach to Sound Design in Games based in [[Design Patterns | Design Patterns]] and assisted by a [[Deck | Deck of Cards]], strongly influenced by [[Acoustic Ecology | Acoustic Ecology]] and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design | + | {| cellpadding="0" style="padding:0px; margin:0px; border: 0px; vertical-align: top; text-align:top;" |
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+ | | style="padding: 4px 4px; margin:0px;border: thin solid #DDD; background-color: white; color: black;"|An approach to Sound Design in Games based in [[Design Patterns | Design Patterns]] and assisted by a [[Deck | Deck of Cards]], strongly influenced by [[Acoustic Ecology | Acoustic Ecology]] and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design. | ||
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== Patterns and Cards == | == Patterns and Cards == |
Revision as of 05:31, 28 August 2011
This deck of cards is an instrument, which is part of a wider initiative to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.Sound Design in Games
An approach based in Design Patterns and assisted by a Deck of Cards
An approach to Sound Design in Games based in Design Patterns and assisted by a Deck of Cards, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design. |