Difference between revisions of "Main Page"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 8: | Line 8: | ||
== Patterns and Cards == | == Patterns and Cards == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 06:27, 28 August 2011
This deck of cards is an instrument, which is part of a wider initiative to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.
The anatomy of card (here illustrated over the card named Achievement), (as of v1.0)
Sound Design in Games
An approach based in Design Patterns and assisted by a Deck of Cards
An approach to Sound Design in Games based in Design Patterns and assisted by a Deck of Cards, strongly influenced by Acoustic Ecology and subject to the principle that Sound Design in Games benefits from being embedded in the overall Game Design