Difference between revisions of "Deck"
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The current list of patterns represented as cards is: {{#rellist: Achievement, Acoustic Ecology, Address Others, Ambiance, Anticipation, Audio Logs, Awareness, Beacon Locator, Breath, Character Soundprint, Chitchat, Consequent Sound, Contextual Music, Cut-Scenes, Death, Decay, Dialogue, Diegetic Music, Dubbing, Eavesdropping, Echolocation, Emotional Script, Engagement, Entrainment, Failure, Foley, Foley Music, Footsteps, Gameplay, Genre, Grunts, Heartbeat, Hurry Up!, Identification, Imminent Death, In-game Feedback, Levelled Performance, Make Sound not War, Menus, Music, Musical Outcome, Narrative, No Can Do, Ouch!, Play the Beat, R-A-E-D Iterations, Relaxation, Requisite Variety, Say that Again, Seeking for PC, Shout and Yell, Signature, Sing to Act, Sonic Weapon, Sound Decoys, Sound Design in Games, Sound Effects, Sound Input, Sound Layers and Semantics, Sound Places, Sound Suppressing, Sound Visualization, Stealth, Subtitles and Captions, Title Screens, Trance, Unaware NPC, Voice Acting, Window of Opportunity|.}}<br /> | The current list of patterns represented as cards is: {{#rellist: Achievement, Acoustic Ecology, Address Others, Ambiance, Anticipation, Audio Logs, Awareness, Beacon Locator, Breath, Character Soundprint, Chitchat, Consequent Sound, Contextual Music, Cut-Scenes, Death, Decay, Dialogue, Diegetic Music, Dubbing, Eavesdropping, Echolocation, Emotional Script, Engagement, Entrainment, Failure, Foley, Foley Music, Footsteps, Gameplay, Genre, Grunts, Heartbeat, Hurry Up!, Identification, Imminent Death, In-game Feedback, Levelled Performance, Make Sound not War, Menus, Music, Musical Outcome, Narrative, No Can Do, Ouch!, Play the Beat, R-A-E-D Iterations, Relaxation, Requisite Variety, Say that Again, Seeking for PC, Shout and Yell, Signature, Sing to Act, Sonic Weapon, Sound Decoys, Sound Design in Games, Sound Effects, Sound Input, Sound Layers and Semantics, Sound Places, Sound Suppressing, Sound Visualization, Stealth, Subtitles and Captions, Title Screens, Trance, Unaware NPC, Voice Acting, Window of Opportunity|.}}<br /> | ||
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'''Thumbnails''' <small>''(Views: [[DumpDeckThumbnailsWithBorders|in another page]]; Sort: [[alphabetic]] | [[default]] | [[random]])''</small> <br> | '''Thumbnails''' <small>''(Views: [[DumpDeckThumbnailsWithBorders|in another page]]; Sort: [[alphabetic]] | [[default]] | [[random]])''</small> <br> | ||
Revision as of 03:08, 28 August 2011
This deck of cards is an instrument, which is part of a wider initiative to develop a pattern language aiming to support the empowerment of non-expert practitioners to perform sound design in games.
The first released version is 1.0 – the current version. Version 2.0 will be ready soon (see revision notes).
As with other components in this site, the presentation of the cards is still being developed, so please accept the current incompleteness of the released information.
The cards (version 1.0)
Version 1.0 of the deck consists of 68 cards, one for each homonymous design pattern we had distilled in the collection.
List (Views: in another page; Sort: alphabetic | default | random)
The current list of patterns represented as cards is: Achievement
, Acoustic Ecology
, Address Others
, Ambiance
, Anticipation
, Audio Logs File:M385px-AudioLogs-front-v20.png, Awareness
, Beacon Locator
, Breath
, Character Soundprint
, Chitchat
, Consequent Sound
, Contextual Music
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death
, Decay
, Dialogue
, Diegetic Music
, Dubbing
, Eavesdropping
, Echolocation
, Emotional Script
, Engagement
, Entrainment
, Failure
, Foley
, Foley Music
, Footsteps
, Gameplay File:M385px-Gameplay-front-v20.png, Genre File:M385px-Genre-front-v20.png, Grunts
, Heartbeat
, Hurry Up!
, Identification
, Imminent Death
, In-game Feedback
, Levelled Performance
, Make Sound not War
, Menus
, Music
, Musical Outcome
, Narrative
, No Can Do
, Ouch!
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, R-A-E-D Iterations
, Relaxation
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Say that Again
, Seeking for PC
, Shout and Yell
, Signature
, Sing to Act
, Sonic Weapon
, Sound Decoys
, Sound Design in Games
, Sound Effects
, Sound Input
, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Suppressing
, Sound Visualization
, Stealth
, Subtitles and Captions
, Title Screens
, Trance
, Unaware NPC
, Voice Acting
, Window of Opportunity
.
Thumbnails (Views: in another page; Sort: alphabetic | default | random)
Using the Deck
Printable Deck
[pending: provide print-friendly PDF, pack of images and instructions for printing (for both cases)]
Versions summary
Version 1.0
Version v1.0 of the deck consists of 68 cards, one for each homonymous design pattern we had distilled in the collection.
Version 0.9.5
Version 0.9.5 has been a working version of the deck. It was mostly similar to version 1.0.