Difference between revisions of "Shout and Yell"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 2: | Line 2: | ||
| name =Shout and Yell | | name =Shout and Yell | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | synopsis =NPC’s loud utterances during engagement | + | | synopsis =<s>NPC’s loud utterances during engagement.</s><b />[update:] Loud manifestations of hostility |
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= |
Revision as of 01:29, 22 August 2011
![]() |
![]() | |
The card's front face | The card's back face |
Contents
[hide]Synopsis
Relationships
Contexts:
Awareness , Engagement
, Emotional Script
, Character Soundprint
, Seeking for PC
.
Makes use of:
Dialogue , Grunts
.
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the Gameplay in association with the Sound Input.
Examples
![]() ![]() Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
|