Difference between revisions of "Sound Visualization"
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* In the particular case of [[Dialogue]]: overcome language comprehension difficulties by reading subtitles, possibly in another language, as explored in [[Subtitles and Captions]]. | * In the particular case of [[Dialogue]]: overcome language comprehension difficulties by reading subtitles, possibly in another language, as explored in [[Subtitles and Captions]]. | ||
− | + | Most typical solutions adopted in games are (common too other other media): | |
*Diegetic approaches: | *Diegetic approaches: | ||
** Drawing sound waves, which allows to locate the source, and possibly the reach and the receptors of that sound, but does not allow to know the sound itself. | ** Drawing sound waves, which allows to locate the source, and possibly the reach and the receptors of that sound, but does not allow to know the sound itself. |
Revision as of 21:33, 21 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Graphical perception of the occurrence of sound. |
Relationships
Context:
Sound Design in Games .
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
May use:
Subtitles and Captions .
May relate to:
Sound Input .
Description
Sound Visualization consists in poviding graphical representations to accompany occurring sounds. There are some reasons for this to be interesting:
- Emphasising some aspect of the sound, by providing a cross-modal reinforcement of the perception.
- Enabling the game to be played and enjoyed without sound. In turn this is critical in several circumstances:
- for playing in noisy environments (e.g. using mobile platforms)
- for playing in places where the context obliges that the sound is mute or very low volume.
- for deaf players[1]
- In the particular case of Dialogue: overcome language comprehension difficulties by reading subtitles, possibly in another language, as explored in Subtitles and Captions.
Most typical solutions adopted in games are (common too other other media):
- Diegetic approaches:
- Drawing sound waves, which allows to locate the source, and possibly the reach and the receptors of that sound, but does not allow to know the sound itself.
- Drawing an onomatopoeia, possibly next to the source of the sound, which allows to learn what sound it is, and possibly the source.
- Non-Diegetic approach:
- as explored in Subtitles and Captions: Inscribe a descriptor of the occurring sounds as captions, possibly interweaved with subtitles, which allows a verbose description of the several aspects of the sound
Examples
- ↑ Cite error: Invalid
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