Difference between revisions of "Make Sound not War"

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In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
 
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
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Nature provides many insightful examples of the use of sound to solve conflicts, instead of  actual physical confrontation, e.g. passarine birds singing to dispute territory, dogs barking, etc.  
 
Nature provides many insightful examples of the use of sound to solve conflicts, instead of  actual physical confrontation, e.g. passarine birds singing to dispute territory, dogs barking, etc.  
 
[pending: references to some interesting resources in this matter. e.g.: David Attenborough "the winner is the one who sings the longest" (something like that)].
 
[pending: references to some interesting resources in this matter. e.g.: David Attenborough "the winner is the one who sings the longest" (something like that)].

Revision as of 18:51, 21 August 2011

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Synopsis

Sound supporting creative alternatives to conflict.

Relationships

Context:
Consequent Sound , Engagement , Emotional Script .
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys , Echolocation , Address Others .
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .

Description

In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.

Examples

Loco Roco: Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja
Ocarina of Time: the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song. This circumstance provides an interesting twist in the Emotional Script
Aquaria:
[show less examples...]
Spore:

Additional Comments

Nature provides many insightful examples of the use of sound to solve conflicts, instead of actual physical confrontation, e.g. passarine birds singing to dispute territory, dogs barking, etc. [pending: references to some interesting resources in this matter. e.g.: David Attenborough "the winner is the one who sings the longest" (something like that)].


MakeSoundNotWar-front-v10.pngMakeSoundNotWar-back-v10.png