Difference between revisions of "Make Sound not War"

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In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
 
In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.
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Nature provides many insightful examples of the use of sound to solve conflicts, instead of  actual physical confrontation, e.g. passarine birds singing to dispute territory, dogs barking, etc.
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[pending: references to some interesting resources in this matter. e.g.: David Attenborough "the winner is the one who sings the longest" (something like that)].
  
 
| ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt>
 
| ex1=<mt p="Music" g="LocoRoco" altg="Loco Roco" i="2" h="140">Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja</mt>

Revision as of 18:51, 21 August 2011

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Synopsis

Sound supporting creative alternatives to conflict.

Relationships

Context:
Consequent Sound , Engagement , Emotional Script .
Includes:
Sing to Act , Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys , Echolocation , Address Others .
Contrasts with:
Sonic Weapon .
May imply:
Sound Input .

Description

In a moment when so many games tend towards belligerent narratives, it is relevant to think of audio as a creativity opportunity, also to come up with ideas that offer alternatives to those types of conflict.

Examples

Loco Roco: Loco Roco offers a rich and delightful experience with no conflict other than avoiding to be bitten by the Moja
Ocarina of Time: the Big Boss of the Gorons is "defeated" not by force but by getting pleased with the playing of a particular song. This circumstance provides an interesting twist in the Emotional Script
Aquaria:
[show less examples...]
Spore:



MakeSoundNotWar-front-v10.pngMakeSoundNotWar-back-v10.png