Difference between revisions of "Beacon Locator"

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Frequently, some game entities are supplemented with a soundprint that emphasizes their presence. The role of such soundprint varies, but they all aim some form of [[Awareness]]. The fact that [[Beacon Locator|Beacon Locators]] provide information regarding aspects that may be out of sight, and that such acoustic queues are often distinctive, is instrumental for [[Identification]] of the source.  
 
Frequently, some game entities are supplemented with a soundprint that emphasizes their presence. The role of such soundprint varies, but they all aim some form of [[Awareness]]. The fact that [[Beacon Locator|Beacon Locators]] provide information regarding aspects that may be out of sight, and that such acoustic queues are often distinctive, is instrumental for [[Identification]] of the source.  
  
The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own [[Foley]] but through some [[Sound Effects | Sound Effect]]. As an aside, [[Beacon Locators]] associated to collectible items are usually immediately followed by a sound of [[Achievement]], should the item be collected.
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The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own [[Foley]] but through some [[Sound Effects | Sound Effect]]. As an aside, [[Beacon Locator|Beacon Locators]] associated to collectible items are usually immediately followed by a sound of [[Achievement]], should the item be collected.
  
 
One other category of examples of [[Beacon Locator]] is to provide [[Awareness]] for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through spatiality. In such cases it is common that the detection is provided by aspects of the NPC's [[Character Soundprint]], although it may consist of other sound manifestations of NPC interaction such as [[Chitchat]], etc.
 
One other category of examples of [[Beacon Locator]] is to provide [[Awareness]] for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through spatiality. In such cases it is common that the detection is provided by aspects of the NPC's [[Character Soundprint]], although it may consist of other sound manifestations of NPC interaction such as [[Chitchat]], etc.

Revision as of 17:01, 21 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Items that emit sound to ease their location.

Relationships

Contexts:
Awareness , Identification .
Less frequent contexts:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Often uses:
Sound Effects .

Description

Frequently, some game entities are supplemented with a soundprint that emphasizes their presence. The role of such soundprint varies, but they all aim some form of Awareness. The fact that Beacon Locators provide information regarding aspects that may be out of sight, and that such acoustic queues are often distinctive, is instrumental for Identification of the source.

The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own Foley but through some Sound Effect. As an aside, Beacon Locators associated to collectible items are usually immediately followed by a sound of Achievement, should the item be collected.

One other category of examples of Beacon Locator is to provide Awareness for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through spatiality. In such cases it is common that the detection is provided by aspects of the NPC's Character Soundprint, although it may consist of other sound manifestations of NPC interaction such as Chitchat, etc.

Examples

Bioshock: There is no way the player would be surprised by these NPC. Their acoustic expression, in the case Chitchat (serving also as Unaware NPC), let the player know, at a great distance, of of their presence.
Assassin's Creed 2: Treasure chests can be detected by their acoustic signature Sound Effect
InFamous: A Beacon Locator eases the location of a item – in the case a Audio Logs.
[show less examples...]
Oblivion: The detection of out of sight Nirnroot plants is solely acoustic (Sound Effect).
Far Cry 2: The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, Audio Logs can also be found this way.
Papa Sangre: Beacon Locators are consistently explored in this game's Gameplay.


External Resources

Distress radiobeacon

BeaconLocator-front-v10.pngBeaconLocator-back-v10.png