Difference between revisions of "Beacon Locator"
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[http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon] | [http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon] | ||
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− | | ex1=<mt p="BeaconLocator" g="Bioshock" h="140">There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[ | + | | ex1=<mt p="BeaconLocator" g="Bioshock" h="140">There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of of their presence.</mt> |
| ex2=<mt p="BeaconLocator" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"> Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]</mt> | | ex2=<mt p="BeaconLocator" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"> Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]</mt> | ||
| ex3=<mt p="BeaconLocator" g="Infamous" altg="InFamous" h="140">A Beacon Locator eases the location of a item – in the case a [[Audio Logs]].</mt> | | ex3=<mt p="BeaconLocator" g="Infamous" altg="InFamous" h="140">A Beacon Locator eases the location of a item – in the case a [[Audio Logs]].</mt> |
Revision as of 16:47, 21 August 2011
The card's front face | The card's back face |
Synopsis
Items that emit sound to ease their location. |
Relationships
Contexts:
Awareness , Identification .
Less frequent contexts:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Often uses:
Sound Effects .
Description
Frequently, some game entities are supplemented with a soundprint that emphasizes their presence. The role of such soundprint varies, but they all aim some form of Awareness. The fact that Beacon Locators provide information regarding aspects that may be out of sight, and that such acoustic queues are often distinctive, is instrumental for Identification of the source.
The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own Foley but through some Sound Effect.
One other category of examples of Beacon Locator is to provide Awareness for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through spatiality. In such cases it is common that the detection is provided by aspects of the NPC's Character Soundprint, although it may consist of other sound manifestations of NPC interaction such as Chitchat, etc.
Examples
Additional Comments
About the concept
External Resources