Difference between revisions of "Shout and Yell"
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| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> | | ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> | ||
− | | | + | | ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt> |
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt> | | ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt> | ||
| ex6=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt> | | ex6=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt> | ||
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140">Non-hostile NPC reacting to gun fire.</mt> | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140">Non-hostile NPC reacting to gun fire.</mt> | ||
| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" h="200">[[Shout and Yell]] fits well well within the martial arts.</mt> | | ex8=<mt p="ShoutAndYell" g="Mini Ninjas" h="200">[[Shout and Yell]] fits well well within the martial arts.</mt> | ||
− | | | + | | ex3=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt> |
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140">A hostile creature shouts as it attacks the PC.</mt> | | ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140">A hostile creature shouts as it attacks the PC.</mt> | ||
| ex5=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels.</mt> | | ex5=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels.</mt> | ||
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt> | | ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt> | ||
}} | }} |
Revision as of 03:03, 20 August 2011
The card's front face | The card's back face |
Contents
Synopsis
NPC’s loud utterances during engagement. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Examples