Difference between revisions of "Shout and Yell"

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| ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt>
 
| ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt>
 
| ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt>
 
| ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt>
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140"></mt>
+
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140">A hostile creature shouts as it attacks the PC</mt>
| ex8=<mt p="ShoutAndYell" g="Patapon" h="140"></mt>
+
| ex8=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels/mt>
 
| ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
 
| ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
 
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt>
 
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt>
 
}}
 
}}

Revision as of 02:35, 20 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s loud utterances during engagement.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Examples

Assassin's Creed:
InFamous:
Killzone 2:
[show less examples...]
Red Dead Redemption:
Mini Ninjas:
Chaos Theory:
Half-Life 2: A hostile creature shouts as it attacks the PC
Patapon: In embellished way, the patapon yell (their songs) during the entire levels/mt> | ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">
Halo:



ShoutAndYell-front-v10.pngShoutAndYell-back-v10.png